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@@ -2,7 +2,7 @@ Optimization
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=============
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Introduction
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-~~~~~~~~~~~~
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+------------
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Godot follows a balanced performance philosophy. In the performance world, there
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are always trade-offs, which consist of trading speed for usability and
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@@ -37,39 +37,49 @@ With this clear, the aim of this tutorial section is to explain how to get the
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maximum performance out of Godot. While the tutorials can be read in any order,
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it is a good idea to start from :ref:`doc_general_optimization`.
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+Common
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+------
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+
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.. toctree::
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:maxdepth: 1
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- :caption: Common
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:name: toc-learn-features-general-optimization
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general_optimization
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using_servers
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+CPU
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+---
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+
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.. toctree::
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:maxdepth: 1
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- :caption: CPU
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:name: toc-learn-features-cpu-optimization
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cpu_optimization
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+GPU
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+---
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+
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.. toctree::
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:maxdepth: 1
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- :caption: GPU
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:name: toc-learn-features-gpu-optimization
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gpu_optimization
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using_multimesh
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+2D
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+--
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+
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.. toctree::
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:maxdepth: 1
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- :caption: 2D
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:name: toc-learn-features-2d-optimization
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batching
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+3D
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+--
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+
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.. toctree::
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:maxdepth: 1
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- :caption: 3D
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:name: toc-learn-features-3d-optimization
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optimizing_3d_performance
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