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@@ -101,65 +101,8 @@ indie games.
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Parameters of HDR
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-----------------
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-HDR is found in the :ref:`Environment <class_Environment>`
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+HDR setting can be found in the :ref:`Environment <class_Environment>`
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resource. These are found most of the time inside a
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:ref:`WorldEnvironment <class_WorldEnvironment>`
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-node or set in a camera. There are many parameters for HDR:
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-
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-.. image:: img/hdr_parameters.png
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-
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-ToneMapper
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-~~~~~~~~~~
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-
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-The ToneMapper is the heart of the algorithm. Many options for
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-tonemappers are provided:
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-
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-- **Linear:** Simplest tonemapper. It does its job for adjusting scene
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- brightness, but if the differences in light are too big, it will
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- cause colors to be too saturated.
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-- **Log:** Similar to linear but not as extreme.
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-- **Reinhardt:** Classical tonemapper (modified, so it will not desaturate
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- as much)
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-- **ReinhardtAutoWhite:** Same as above, but uses the max scene luminance
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- to adjust the white value.
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-
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-Exposure
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-~~~~~~~~
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-
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-The same exposure parameter as in real cameras. Controls how much light
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-enters the camera. Higher values will result in a brighter scene, and
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-lower values will result in a darker scene.
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-
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-White
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-~~~~~
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-
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-Maximum value of white.
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-
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-Glow threshold
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-~~~~~~~~~~~~~~
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-
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-Determines above which value (from 0 to 1 after the scene is tonemapped)
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-light will start bleeding.
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-
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-Glow scale
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-~~~~~~~~~~
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-
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-Determines how much light will bleed.
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-
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-Min luminance
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-~~~~~~~~~~~~~
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-
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-Lower bound value of light for the scene at which the tonemapper stops
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-working. This allows dark scenes to remain dark.
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-
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-Max luminance
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-~~~~~~~~~~~~~
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-
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-Upper bound value of light for the scene at which the tonemapper stops
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-working. This allows bright scenes to remain saturated.
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-
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-Exposure adjustment speed
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-~~~~~~~~~~~~~~~~~~~~~~~~~
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-
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-Auto-exposure will change slowly and will take a while to adjust (like
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-in real cameras). Bigger values mean faster adjustment.
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+node or set in a camera. For more information see
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+:ref:`doc_environment_and_post_processing`.
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