Update 2d_movement.rst
@@ -262,7 +262,7 @@ on the screen will cause the player to move to the target location.
public override void _PhysicsProcess(double delta)
{
Velocity = Position.DirectionTo(_target) * Speed;
- // LookAt(target);
+ // LookAt(_target);
if (Position.DistanceTo(_target) > 10)
MoveAndSlide();