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Added "-convcol" to the list of import hints (#3820)

Co-authored-by: Hugo Locurcio <[email protected]>
kilojool 5 年之前
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共有 1 個文件被更改,包括 5 次插入3 次删除
  1. 5 3
      getting_started/workflow/assets/importing_scenes.rst

+ 5 - 3
getting_started/workflow/assets/importing_scenes.rst

@@ -366,12 +366,14 @@ Remove nodes (-noimp)
 Node names that have this suffix will be removed at import time, no
 Node names that have this suffix will be removed at import time, no
 matter what their type is. They will not appear in the imported scene.
 matter what their type is. They will not appear in the imported scene.
 
 
-Create collisions (-col, -colonly, -convcolonly)
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Create collisions (-col, -convcol, -colonly, -convcolonly)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 Option "-col" will work only for Mesh nodes. If it is detected, a child
 Option "-col" will work only for Mesh nodes. If it is detected, a child
 static collision node will be added, using the same geometry as the mesh.
 static collision node will be added, using the same geometry as the mesh.
 
 
+Option "-convcol" will create a :ref:`class_convexpolygonshape` instead of a :ref:`class_concavepolygonshape`.
+
 However, it is often the case that the visual geometry is too complex or
 However, it is often the case that the visual geometry is too complex or
 too un-smooth for collisions, which ends up not working well.
 too un-smooth for collisions, which ends up not working well.
 
 
@@ -379,7 +381,7 @@ To solve this, the "-colonly" modifier exists, which will remove the mesh upon
 import and create a :ref:`class_staticbody` collision instead.
 import and create a :ref:`class_staticbody` collision instead.
 This helps the visual mesh and actual collision to be separated.
 This helps the visual mesh and actual collision to be separated.
 
 
-Option "-convcolonly" will create a :ref:`class_convexpolygonshape` instead of a :ref:`class_concavepolygonshape`.
+Option "-convcolonly" works in a similar way but will create a :ref:`class_convexpolygonshape` instead.
 
 
 Option "-colonly" can also be used with Blender's empty objects.
 Option "-colonly" can also be used with Blender's empty objects.
 On import, it will create a :ref:`class_staticbody` with
 On import, it will create a :ref:`class_staticbody` with