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Merge pull request #7322 from cbscribe/update_charbody_tutorial

Max Hilbrunner 2 years ago
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      tutorials/physics/using_character_body_2d.rst

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tutorials/physics/using_character_body_2d.rst

@@ -70,10 +70,6 @@ The ``move_and_slide()`` method is intended to simplify the collision
 response in the common case where you want one body to slide along the other.
 response in the common case where you want one body to slide along the other.
 It is especially useful in platformers or top-down games, for example.
 It is especially useful in platformers or top-down games, for example.
 
 
-.. tip:: ``move_and_slide()`` automatically calculates frame-based movement
-         using ``delta``. Do *not* multiply your velocity vector by ``delta``
-         before passing it to ``move_and_slide()``.
-
 When calling ``move_and_slide()``, the function uses a number of node properties
 When calling ``move_and_slide()``, the function uses a number of node properties
 to calculate its slide behavior. These properties can be found in the Inspector,
 to calculate its slide behavior. These properties can be found in the Inspector,
 or set in code.
 or set in code.