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Update examples of proprietary tools (#2551)

* Remove PhysX as an example of a proprietary tool

* Add FMOD as an example, remove FBX importer

Assimp uses an unofficial open source FBX implementation. FMOD is a suitable example
Sajo8 6 years ago
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e87c642a1d
1 changed files with 2 additions and 2 deletions
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      getting_started/step_by_step/godot_design_philosophy.rst

+ 2 - 2
getting_started/step_by_step/godot_design_philosophy.rst

@@ -113,8 +113,8 @@ This means all the technologies that ship with it have to be Free
 For the most part, they’re developed from the ground up by contributors.
 For the most part, they’re developed from the ground up by contributors.
 
 
 Anyone can plug in proprietary tools for the needs of their projects —
 Anyone can plug in proprietary tools for the needs of their projects —
-they just won’t ship with the engine. This may include NVIDIA PhysX,
-Google AdMob, or an FBX model importer. Any of these can come as
+they just won’t ship with the engine. This may include Google AdMob,
+or FMOD. Any of these can come as
 third-party plugins instead.
 third-party plugins instead.
 
 
 On the other hand, an open codebase means you can **learn from and extend
 On the other hand, an open codebase means you can **learn from and extend