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@@ -1888,6 +1888,14 @@ If you want to use ``extends`` too, you can keep both on the same line::
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and this includes arrays and dictionaries. This is in the spirit of thread safety,
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and this includes arrays and dictionaries. This is in the spirit of thread safety,
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since scripts can be initialized in separate threads without the user knowing.
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since scripts can be initialized in separate threads without the user knowing.
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+.. warning::
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+
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+ The Godot editor will hide these custom classes with names that beging with the prefix
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+ "Editor" in the 'Create New Node' or 'Create New Scene' dialog windows. The classes
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+ are available for instantiation at runtime via their class names, but are
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+ automatically hidden by the editor windows along with the built-in editor nodes used
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+ by the Godot editor.
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+
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Inheritance
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Inheritance
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^^^^^^^^^^^
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^^^^^^^^^^^
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