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@@ -33,7 +33,7 @@ There are a few prerequisites you'll need:
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- a C++ compiler,
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- SCons as a build tool,
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- a copy of the `godot-cpp
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- repository <https://github.com/GodotNativeTools/godot-cpp>`__.
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+ repository <https://github.com/godotengine/godot-cpp>`__.
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See also :ref:`Compiling <toc-devel-compiling>` as the build tools are identical
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to the ones you need to compile Godot from source.
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@@ -55,7 +55,7 @@ Git submodules:
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mkdir gdnative_cpp_example
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cd gdnative_cpp_example
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git init
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- git submodule add https://github.com/GodotNativeTools/godot-cpp
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+ git submodule add https://github.com/godotengine/godot-cpp
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cd godot-cpp
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git submodule update --init
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@@ -64,7 +64,7 @@ Git submodules:
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mkdir gdnative_cpp_example
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cd gdnative_cpp_example
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git init
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- git submodule add -b 3.0 https://github.com/GodotNativeTools/godot-cpp
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+ git submodule add -b 3.0 https://github.com/godotengine/godot-cpp
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cd godot-cpp
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git submodule update --init
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@@ -80,13 +80,13 @@ Do make sure you clone recursive to pull in both repositories:
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mkdir gdnative_cpp_example
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cd gdnative_cpp_example
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- git clone --recursive https://github.com/GodotNativeTools/godot-cpp
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+ git clone --recursive https://github.com/godotengine/godot-cpp
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.. code-tab:: none Godot 3.0
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mkdir gdnative_cpp_example
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cd gdnative_cpp_example
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- git clone --recursive -b 3.0 https://github.com/GodotNativeTools/godot-cpp
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+ git clone --recursive -b 3.0 https://github.com/godotengine/godot-cpp
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.. note::
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