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@@ -42,3 +42,30 @@ which can also be used by CLion.
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If you run into any issues, ask for help in one of
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`Godot's community channels <https://godotengine.org/community>`__.
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+
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+Debugging the project
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+---------------------
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+
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+Since CLion does not support SCons, you won't be able to compile, launch, and debug Godot from CLion in one step.
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+You will first need to `compile godot yourself <https://docs.godotengine.org/en/stable/development/compiling/index.html>`__ and run the binary without CLion. You will then be able to debug Godot by using the `Attach to process <https://www.jetbrains.com/help/clion/attaching-to-local-process.html>`__ feature.
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+
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+- Run the compilation in debug mode by entering ``scons``.
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+
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+- Run the binary you have created (in the bin directory). If you want to debug a specific project, run the binary with the following arguments : ``--editor --path path/to/your/godot/project``. To run the project instead of editing it, remove the ``--editor`` argument.
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+
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+- In CLion, go to **Run > Attach to Process...**
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+
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+.. figure:: img/clion_4_select_attach_to_process.png
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+ :align: center
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+
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+- Find and Select godot in the list (or type the binary name/Process ID)
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+
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+.. figure:: img/clion_5_select_godot_process.png
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+ :align: center
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+
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+You can now use the debugging tools from CLion.
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+
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+.. note::
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+
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+ If you run the binary without any arguments, you will only debug the project manager window.
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+ Don't forget to add the ``--path path/to/your/godot/project`` argument to debug a project.
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