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@@ -153,11 +153,11 @@ property to the value in the saved scene.
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Rerun the game and notice how this ball now falls much faster than the others.
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Rerun the game and notice how this ball now falls much faster than the others.
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-.. note:: If you change a value on the ``PhysicsMaterial`` of one instance, it
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- will affect all the others. This is because ``PhysicsMaterial`` is a
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- resource, and resources are shared between instances. To make a
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- resource unique for one instance, right-click on it in the Inspector
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- and click Make Unique in the contextual menu.
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+.. note:: You may notice you are unable to change the values of the ``PhysicsMaterial``
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+ of the ball. This is because ``PhysicsMaterial`` is a resource, and needs
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+ to be made unique before you can edit it in a scene that is linking to its
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+ original scene. To make a resource unique for one instance, right-click on
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+ it in the Inspector and click Make Unique in the contextual menu.
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Resources are another essential building block of Godot games we will
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Resources are another essential building block of Godot games we will
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cover in a later lesson.
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cover in a later lesson.
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