瀏覽代碼

removed stripped text

Julian Murgia 9 年之前
父節點
當前提交
e96eaca1ea
共有 1 個文件被更改,包括 1 次插入2 次删除
  1. 1 2
      tutorials/step_by_step/instancing_continued.rst

+ 1 - 2
tutorials/step_by_step/instancing_continued.rst

@@ -37,8 +37,7 @@ of game. Just write down the elements that come to mind, and then the
 arrows that represent ownership.
 arrows that represent ownership.
 
 
 Once this diagram exists, making a game is about creating a scene for
 Once this diagram exists, making a game is about creating a scene for
-each of those nodes, and use instancing (either by code [STRIKEOUT:more
-of that later] or from the editor) to represent ownership.
+each of those nodes, and use instancing (either by code or from the editor) to represent ownership.
 
 
 Most of the time programming games (or software in general) is spent
 Most of the time programming games (or software in general) is spent
 designing an architecture and fitting game components to that
 designing an architecture and fitting game components to that