|
@@ -3,35 +3,6 @@
|
|
Importing images
|
|
Importing images
|
|
================
|
|
================
|
|
|
|
|
|
-Why import them?
|
|
|
|
-----------------
|
|
|
|
-
|
|
|
|
-In Godot 3+, image files are no longer native resources and they must be imported.
|
|
|
|
-The reason behind this is the large amount of configuration parameters that
|
|
|
|
-image files can be imported with.
|
|
|
|
-
|
|
|
|
-This small tutorial will explain what these parameters are and how to best
|
|
|
|
-make use of them.
|
|
|
|
-
|
|
|
|
-Importing textures
|
|
|
|
-------------------
|
|
|
|
-
|
|
|
|
-The default action in Godot is to import images as textures. Textures are stored
|
|
|
|
-in video memory and can't be accessed directly. This is what makes drawing them
|
|
|
|
-efficient.
|
|
|
|
-
|
|
|
|
-Import options are vast:
|
|
|
|
-
|
|
|
|
-.. image:: img/image_import1.png
|
|
|
|
-
|
|
|
|
-Detect 3D
|
|
|
|
-~~~~~~~~~
|
|
|
|
-
|
|
|
|
-This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
|
|
|
|
-are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
|
|
|
|
-
|
|
|
|
-.. _doc_importing_images_supported_formats:
|
|
|
|
-
|
|
|
|
Supported image formats
|
|
Supported image formats
|
|
-----------------------
|
|
-----------------------
|
|
|
|
|
|
@@ -63,6 +34,23 @@ Godot can import the following image formats:
|
|
If you've compiled the Godot editor from source with specific modules disabled,
|
|
If you've compiled the Godot editor from source with specific modules disabled,
|
|
some formats may not be available.
|
|
some formats may not be available.
|
|
|
|
|
|
|
|
+Importing textures
|
|
|
|
+------------------
|
|
|
|
+
|
|
|
|
+The default action in Godot is to import images as textures. Textures are stored
|
|
|
|
+in video memory and can't be accessed directly. This is what makes drawing them
|
|
|
|
+efficient.
|
|
|
|
+
|
|
|
|
+Import options are vast:
|
|
|
|
+
|
|
|
|
+.. image:: img/image_import1.png
|
|
|
|
+
|
|
|
|
+Detect 3D
|
|
|
|
+~~~~~~~~~
|
|
|
|
+
|
|
|
|
+This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
|
|
|
|
+are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
|
|
|
|
+
|
|
Compression
|
|
Compression
|
|
-----------
|
|
-----------
|
|
|
|
|
|
@@ -212,3 +200,11 @@ Invert Color
|
|
~~~~~~~~~~~~
|
|
~~~~~~~~~~~~
|
|
|
|
|
|
Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_standard_material_3d`.
|
|
Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_standard_material_3d`.
|
|
|
|
+
|
|
|
|
+Svg
|
|
|
|
+---
|
|
|
|
+
|
|
|
|
+Scale
|
|
|
|
+~~~~~
|
|
|
|
+
|
|
|
|
+This option only applies to SVG files. It controls the scale of the SVG image. The default scale (1.0) will make the imported SVG match its original design scale.
|