Browse Source

Merge pull request #5542 from emcguirk/hud-screenshot-fix

Update screenshots for fonts to match current UI
Max Hilbrunner 3 years ago
parent
commit
e9c84f9194

+ 3 - 2
getting_started/first_2d_game/06.heads_up_display.rst

@@ -36,7 +36,7 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale
 well. There is a font file included in the game assets called
 well. There is a font file included in the game assets called
 "Xolonium-Regular.ttf". To use this font, do the following:
 "Xolonium-Regular.ttf". To use this font, do the following:
 
 
-1. Under "Custom Fonts", choose "New Font"
+1. Under "Theme Overrides > Fonts", choose "New Font".
 
 
 .. image:: img/custom_font1.png
 .. image:: img/custom_font1.png
 
 
@@ -48,7 +48,8 @@ well. There is a font file included in the game assets called
 Once you've done this on the ``ScoreLabel``, you can click the down arrow next
 Once you've done this on the ``ScoreLabel``, you can click the down arrow next
 to the Font property and choose "Copy", then "Paste" it in the same place
 to the Font property and choose "Copy", then "Paste" it in the same place
 on the other two Control nodes.
 on the other two Control nodes.
-Set "Custom Font Size" property of the ``ScoreLabel``. A setting of ``64`` works well.
+Set the "Font Size" property of the ``ScoreLabel`` under "Theme Overrides > Font Sizes".
+A setting of ``64`` works well.
 
 
 .. image:: img/custom_font3.png
 .. image:: img/custom_font3.png
 
 

BIN
getting_started/first_2d_game/img/custom_font1.png


BIN
getting_started/first_2d_game/img/custom_font2.png


BIN
getting_started/first_2d_game/img/custom_font3.png