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Merge pull request #8001 from Calinou/troubleshooting-firewall

Mention firewall issues causing long project startup times in Troubleshooting
Max Hilbrunner 1 year ago
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eae02c8860
1 changed files with 7 additions and 0 deletions
  1. 7 0
      about/troubleshooting.rst

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about/troubleshooting.rst

@@ -74,6 +74,13 @@ peripherals' drivers to their latest version. If the bug persists, you need to
 disconnect the specific peripheral before opening the editor. You can then
 disconnect the specific peripheral before opening the editor. You can then
 connect the peripheral again.
 connect the peripheral again.
 
 
+Firewall software such as Portmaster may also cause the debug port to be
+blocked. This causes the project to take a long time to start, while being
+unable to use debugging features in the editor (such as viewing ``print()``
+output). You can work this around by changing the debug port used by the project
+in the Editor Settings (**Network > Debug > Remote Port**). The default is
+``6007``; try another value that is greater than ``1024``, such as ``7007``.
+
 The Godot editor appears frozen after clicking the system console
 The Godot editor appears frozen after clicking the system console
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