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@@ -57,14 +57,15 @@ You can also alter the property with code:
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PauseMode = Node.PauseModeEnum.Process;
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}
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-This is what each mode tells a node to do:
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-
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-- **Inherit**: Process depending on the state of the parent,
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- grandparent, etc. The first parent that has a non-Inherit state.
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-- **Stop**: Stop the node no matter what (and children in Inherit
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- mode). When paused this node will not process.
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-- **Process**: Process the node no matter what (and children in Inherit
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- mode). Paused or not this node will process.
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+This is what each mode tells a node to do:
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+
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+- **Inherit**: Process depending on the state of the parent, grandparent, etc.
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+ The first parent that has a state other than Inherit determines the effective
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+ value that will be used.
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+- **Stop**: If the scene tree is paused, pause the node no matter what (and
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+ children in Inherit mode). When paused, this node *will not* process.
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+- **Process**: Even if the scene tree is paused, process the node no matter
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+ what (and children in Inherit mode). Paused or not, this node *will* process.
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By default, all nodes have this property in the "Inherit" state. If the
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parent is set to "Inherit", then the grandparent will be checked and so
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