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@@ -135,8 +135,8 @@ demonstrate the effect of different stretch modes. A single sprite, also
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.. image:: img/stretch_disabled_expand.gif
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-- **Stretch Mode = 2D**: In this mode, the size specified in
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- display/width and display/height in the project settings is
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+- **Stretch Mode = 2D**: In this mode, the base size specified in
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+ width and height in the project settings is
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stretched to cover the whole screen (taking the **Stretch Aspect**
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setting into account). This means that everything is rendered
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directly at the target resolution. 3D is largely unaffected,
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