|
@@ -8,7 +8,7 @@ Audio effects
|
|
|
Godot includes several audio effects that can be added to an audio bus to
|
|
|
alter every sound file that goes through that bus.
|
|
|
|
|
|
-.. image:: img/audio_buses4.png
|
|
|
+.. image:: img/audio_buses4.webp
|
|
|
|
|
|
Try them all out to get a sense of how they alter sound. Here follows a short
|
|
|
description of the available effects:
|
|
@@ -123,6 +123,13 @@ Filter
|
|
|
|
|
|
Filter is what all other filters inherit from and should not be used directly.
|
|
|
|
|
|
+HardLimiter
|
|
|
+~~~~~~~~~~~
|
|
|
+
|
|
|
+A limiter is similar to a compressor, but it's less flexible and designed to
|
|
|
+prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to the final point of
|
|
|
+the Master bus is good practice, as it offers an easy safeguard against clipping.
|
|
|
+
|
|
|
HighPassFilter
|
|
|
~~~~~~~~~~~~~~
|
|
|
|
|
@@ -140,9 +147,15 @@ Reduces all frequencies above a specific *Cutoff* frequency.
|
|
|
Limiter
|
|
|
~~~~~~~
|
|
|
|
|
|
-A limiter is similar to a compressor, but it's less flexible and designed to
|
|
|
-prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to the final point of
|
|
|
-the Master bus is good practice, as it offers an easy safeguard against clipping.
|
|
|
+This is the old limiter effect, and it is recommended to use the new HardLimiter
|
|
|
+effect instead.
|
|
|
+
|
|
|
+Here is an example of how this effect works, if the ceiling is set to -12 dB, and the
|
|
|
+threshold is 0 dB, all samples going through get reduced by 12dB. This changes the
|
|
|
+waveform of the sound and introduces distortion.
|
|
|
+
|
|
|
+This effect is being kept to preserve compatibility, however it should be considered
|
|
|
+deprecated.
|
|
|
|
|
|
LowPassFilter
|
|
|
~~~~~~~~~~~~~
|