Browse Source

Jumping and squashing monsters - Typos

In "Jumping":
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feel great."
should be:
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feels great."
or:
"In games, you really want controls to be responsive and instant speed boosts like these, while unrealistic, feel great."

"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downward."
should be:
"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downwards."
or:
"Notice that the Y axis is positive upward. That's unlike 2D, where the Y axis is positive downward."
Denis NICOLAS 2 years ago
parent
commit
eb7c9618aa
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/first_3d_game/06.jump_and_squash.rst

+ 2 - 2
getting_started/first_3d_game/06.jump_and_squash.rst

@@ -164,11 +164,11 @@ floating over it like the monsters.
 
 
 If the character is on the floor and the player presses "jump", we instantly
 If the character is on the floor and the player presses "jump", we instantly
 give them a lot of vertical speed. In games, you really want controls to be
 give them a lot of vertical speed. In games, you really want controls to be
-responsive and giving instant speed boosts like these, while unrealistic, feel
+responsive and giving instant speed boosts like these, while unrealistic, feels
 great.
 great.
 
 
 Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis
 Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis
-is positive downward.
+is positive downwards.
 
 
 Squashing monsters
 Squashing monsters
 ------------------
 ------------------