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Updated heading structure

Made fixes in response to @akien-mga's comments.
Griatch 9 years ago
parent
commit
eb7cb8608d
1 changed files with 2 additions and 2 deletions
  1. 2 2
      reference/gdscript.rst

+ 2 - 2
reference/gdscript.rst

@@ -14,7 +14,7 @@ to be optimized for and tightly integrated with the Godot engine, allowing
 great flexibility for content creation and integration.
 great flexibility for content creation and integration.
 
 
 History
 History
-^^^^^^^
+~~~~~~~
 
 
 Initially, Godot was designed to support multiple scripting languages
 Initially, Godot was designed to support multiple scripting languages
 (this ability still exists today). However, only GDScript is in use
 (this ability still exists today). However, only GDScript is in use
@@ -29,7 +29,7 @@ enormous amount of code. After some experiments with
 The last third party scripting language that was used for shipped games
 The last third party scripting language that was used for shipped games
 was `Squirrel <http://squirrel-lang.org>`__, but it was dropped as well.
 was `Squirrel <http://squirrel-lang.org>`__, but it was dropped as well.
 At that point, it became evident that a custom scripting language could 
 At that point, it became evident that a custom scripting language could 
-more optimally make use of Godots particular architecture:
+more optimally make use of Godot's particular architecture:
 
 
 -  Godot embeds scripts in nodes. Most languages are not designed with
 -  Godot embeds scripts in nodes. Most languages are not designed with
    this in mind.
    this in mind.