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Update getting_started/first_2d_game/05.the_main_game_scene.rst

Co-authored-by: tetrapod <[email protected]>
David Payne 6 months ago
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ebc1bf3b1a
1 changed files with 4 additions and 7 deletions
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      getting_started/first_2d_game/05.the_main_game_scene.rst

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getting_started/first_2d_game/05.the_main_game_scene.rst

@@ -154,13 +154,10 @@ everything up for a new game:
 
 
 Now to connect the ``timeout()`` signal of each Timer node (``StartTimer``,
 Now to connect the ``timeout()`` signal of each Timer node (``StartTimer``,
 ``ScoreTimer``, and ``MobTimer``) to the main script. For each of the three
 ``ScoreTimer``, and ``MobTimer``) to the main script. For each of the three
-timers, select the timer within the Main node in the Scene dock, and then
-access the Node dock on the sidebar, making sure to have the Signals tab
-selected in the Node dock, then find and double-click the ``timeout`` signal
-in the list (or right-click and select "Connect..."). This will open a new
-signal connection dialog. The default settings in this dialog should be fine,
-so select 'Connect' to resolve the dialog box and create a new signal
-connection.
+timers, select the timer in the Scene dock, open the Signals tab of the Node
+dock, then double-click the ``timeout()`` signal in the list. This will open a new
+signal connection dialog. The default settings in this dialog should be fine, so
+select **Connect** to create a new signal connection.
 
 
 Once all three timers have this set up, you should be able to see each timer
 Once all three timers have this set up, you should be able to see each timer
 have a Signal connection for their respective ``timeout()`` signal, showing in
 have a Signal connection for their respective ``timeout()`` signal, showing in