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Fix typo and improve writing in Multiple resolutions (#3644)

Co-authored-by: Hugo Locurcio <[email protected]>
Justin Calleja 5 년 전
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1개의 변경된 파일2개의 추가작업 그리고 3개의 파일을 삭제
  1. 2 3
      tutorials/viewports/multiple_resolutions.rst

+ 2 - 3
tutorials/viewports/multiple_resolutions.rst

@@ -46,7 +46,7 @@ As an example, Steam shows that the most common *primary display resolution* is
 1920×1080, so a sensible approach is to develop a game for this resolution, then
 1920×1080, so a sensible approach is to develop a game for this resolution, then
 handle scaling for different sizes and aspect ratios.
 handle scaling for different sizes and aspect ratios.
 
 
-Godot provides a several useful tools to do this easily.
+Godot provides several useful tools to do this easily.
 
 
 Base size
 Base size
 ---------
 ---------
@@ -87,8 +87,7 @@ project settings to handle multiple resolutions.
 Stretch settings
 Stretch settings
 ----------------
 ----------------
 
 
-Stretch settings are located in the project settings, it's just a bunch
-of configuration variables that provide several options:
+Stretch settings are located in the project settings and provide several options:
 
 
 .. image:: img/stretchsettings.png
 .. image:: img/stretchsettings.png