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@@ -222,7 +222,7 @@ When the shader is on a light pass, the ``AT_LIGHT_PASS`` variable will be ``tru
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+-------------------------------------+-------------------------------------------------------------------------------+
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| in vec2 **LIGHT_UV** | UV for Light texture. |
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+-------------------------------------+-------------------------------------------------------------------------------+
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-| out vec4 **SHADOW_COLOR** | Shadow Color of Light. **(not yet implemented)** |
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+| out vec4 **SHADOW_COLOR** | Shadow Color of Light. |
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+-------------------------------------+-------------------------------------------------------------------------------+
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| inout vec4 **LIGHT** | Value from the Light texture and output color. Can be modified. If not used, |
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| | the light function is ignored. |
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