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Remove outdated notice about changing import type requiring editor restart

This is no longer the case since Godot 4.2.
Hugo Locurcio 2 年 前
コミット
ec71ddb6cc

+ 0 - 5
tutorials/assets_pipeline/import_process.rst

@@ -115,11 +115,6 @@ select the relevant type of resource desired then click **Reimport**:
 
 
 .. image:: img/import_process_changing_import_type.webp
 .. image:: img/import_process_changing_import_type.webp
 
 
-.. note::
-
-    For technical reasons, the editor must be restarted after changing an import
-    type in the Import dock.
-
 Changing default import parameters
 Changing default import parameters
 ----------------------------------
 ----------------------------------
 
 

+ 0 - 5
tutorials/assets_pipeline/importing_images.rst

@@ -99,11 +99,6 @@ It is possible to choose other types of imported resources in the Import dock:
   used to reduce memory usage for animated 2D sprites. Only supported in 2D due
   used to reduce memory usage for animated 2D sprites. Only supported in 2D due
   to missing support in built-in 3D shaders.
   to missing support in built-in 3D shaders.
 
 
-.. note::
-
-    For technical reasons, the editor must be restarted after changing an import
-    type in the Import dock.
-
 Detect 3D
 Detect 3D
 ^^^^^^^^^
 ^^^^^^^^^