Browse Source

Update signal intro with note concerning external editors

Included a note concerning external editors, see godotengine/godot#41283
Jan 1 year ago
parent
commit
ecc19f61c8
1 changed files with 6 additions and 0 deletions
  1. 6 0
      getting_started/step_by_step/signals.rst

+ 6 - 0
getting_started/step_by_step/signals.rst

@@ -139,6 +139,12 @@ methods "_on_node_name_signal_name". Here, it'll be "_on_button_pressed".
    toggle the mode in the window's bottom-right by clicking the Advanced
    toggle the mode in the window's bottom-right by clicking the Advanced
    button.
    button.
 
 
+.. note:: 
+
+    If you are using an external editor (such as VS Code) this 
+    automatic code generation might not work. In this case you need to to connect 
+    the signal via code as explained in the next section.
+
 Click the Connect button to complete the signal connection and jump to the
 Click the Connect button to complete the signal connection and jump to the
 Script workspace. You should see the new method with a connection icon in the
 Script workspace. You should see the new method with a connection icon in the
 left margin.
 left margin.