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Merge pull request #8885 from Calinou/resolution-scaling-fix-mipmap-bias-formula

Fix missing texture mipmap bias formula in Resolution scaling

(cherry picked from commit 6ac586bc5595a94f60fc1cc031f7b5c0ce65956d)
Matthew 1 年之前
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共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      tutorials/3d/resolution_scaling.rst

+ 2 - 1
tutorials/3d/resolution_scaling.rst

@@ -223,7 +223,8 @@ Textures used in 2D don't have mipmaps enabled by default, which means only 3D
 rendering is affected unless you enabled mipmaps on 2D textures in the Import
 dock.
 
-The formula used to determine the texture mipmap bias is: TODO
+The formula used to determine the texture mipmap bias is:
+``log2f(min(scaling_3d_scale, 1.0)) + custom_texture_mipmap_bias``
 
 To counteract the blurriness added by some antialiasing methods, Godot also adds
 a ``-0.25`` offset when FXAA is enabled, and a ``-0.5`` offset when TAA is