|
@@ -24,14 +24,12 @@ A good starting point for checking its capabilities is the `Compatibility <http:
|
|
|
Setup C# for Godot
|
|
|
------------------
|
|
|
|
|
|
-To use C# in Godot you must have `Mono <http://www.mono-project.com/download/>`_ installed (at least version 5.2).
|
|
|
+To use C# in Godot you must have `Mono <http://www.mono-project.com/download/>`_ installed (at least version 5.2), as well
|
|
|
+as MSBuild (at least version 15.0) which should come with the Mono installation.
|
|
|
|
|
|
Additionally, your Godot version must have Mono support enabled, so take care to download the **Mono version** of Godot.
|
|
|
If you are building Godot from source, make sure to follow the steps to include Mono support in your build outlined on the :ref:`doc_compiling_with_mono` page.
|
|
|
|
|
|
-Windows users also need MS Build 15.0, which comes bundled with Visual Studio 2017,
|
|
|
-or can be downloaded separately with `build tools for Visual Studio 2017 <https://www.visualstudio.com/thank-you-downloading-visual-studio/?sku=BuildTools&rel=15#>`_.
|
|
|
-
|
|
|
Configuring an external editor
|
|
|
------------------------------
|
|
|
|