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@@ -15,8 +15,7 @@ For compiling under Windows, the following is required:
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(recommended), version 2013 (12.0) or later.
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(recommended), version 2013 (12.0) or later.
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**Make sure you read Installing Visual Studio caveats below or you
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**Make sure you read Installing Visual Studio caveats below or you
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will have to run/download the installer again.**
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will have to run/download the installer again.**
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-- `Python 2.7+ <https://www.python.org/downloads/>`__ (3.0 is
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- untested as of now). Using the 32-bits installer is recommended.
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+- `Python 2.7+ or Python 3.5+ <https://www.python.org/downloads/>`__.
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- `Pywin32 Python Extension <https://sourceforge.net/projects/pywin32/files/pywin32/>`__
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- `Pywin32 Python Extension <https://sourceforge.net/projects/pywin32/files/pywin32/>`__
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for parallel builds (which increase the build speed by a great factor).
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for parallel builds (which increase the build speed by a great factor).
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- `SCons <http://www.scons.org>`__ build system.
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- `SCons <http://www.scons.org>`__ build system.
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@@ -26,14 +25,14 @@ Setting up SCons
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Python adds the interpreter (python.exe) to the path. It usually
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Python adds the interpreter (python.exe) to the path. It usually
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installs in ``C:\Python`` (or ``C:\Python[Version]``). SCons installs
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installs in ``C:\Python`` (or ``C:\Python[Version]``). SCons installs
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-inside the Python install (typically in the ``Scripts`` folder) and
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-provides a batch file called "scons.bat".
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+inside the Python install (typically in the ``Scripts`` folder) and
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+provides a batch file called ``scons.bat``.
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The location of this file can be added to the path or it can simply be
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The location of this file can be added to the path or it can simply be
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copied to ``C:\Python`` together with the interpreter executable.
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copied to ``C:\Python`` together with the interpreter executable.
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To check whether you have installed Python and SCons correctly, you can
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To check whether you have installed Python and SCons correctly, you can
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-type ``python --version`` and ``scons --version`` into the standard
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-Windows Command Prompt (cmd.exe).
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+type ``python --version`` and ``scons --version`` into the
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+Windows Command Prompt (``cmd.exe``).
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If commands above do not work, make sure you add Python to your PATH
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If commands above do not work, make sure you add Python to your PATH
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environment variable after installing it, and check again.
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environment variable after installing it, and check again.
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@@ -41,29 +40,28 @@ environment variable after installing it, and check again.
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Setting up Pywin32
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Setting up Pywin32
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------------------
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------------------
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-Pywin32 is required for -j (parallel) builds for multiple cores (for a
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-32 bit Python version). If SCons is issuing a warning about Pywin32
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-after parsing SConstruct build instructions, when beginning to build,
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-you need to install it properly from the correct installer executable
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-for your python version `located at Sourceforge. <https://sourceforge.net/projects/pywin32/files/pywin32/>`__
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+Pywin32 is required for parallel builds using multiple CPU cores.
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+If SCons is issuing a warning about Pywin32 after parsing SConstruct
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+build instructions, when beginning to build, you need to install it properly
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+from the correct installer executable for your Python version
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+`located at Sourceforge. <https://sourceforge.net/projects/pywin32/files/pywin32/>`__
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-For example, if you installed Python 2.7 32 bit version, you would want
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-to install the latest version of Pywin32 (as of writting Build 220) that
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-is built for the mentioned version of Python... That executable installer
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-would be named "pywin32-220.win32-py2.7.exe".
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+For example, if you installed a 32-bit version of Python 2.7, you would want
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+to install the latest version of Pywin32 that is built for the mentioned version
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+of Python. That executable installer would be named ``pywin32-221.win32-py2.7.exe``.
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-Amd64 version of Pywin32 is for a 64 bit version of Python
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-"pywin32-220.win-amd64-py2.7.exe". Change the "py" number to install for
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-your version of python (check via ``python --version`` mentioned above).
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+The ``amd64`` version of Pywin32 is for a 64-bit version of Python
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+``pywin32-221.win-amd64-py2.7.exe``. Change the ``py`` number to install for
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+your version of Python (check via ``python --version`` mentioned above).
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Installing Visual Studio caveats
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Installing Visual Studio caveats
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--------------------------------
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--------------------------------
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-If installing VS 2015 or later, make sure to run **Custom** installation, not
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+If installing Visual Studio 2015 or later, make sure to run **Custom** installation, not
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**Typical** and select C++ as language there (and any other things you might
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**Typical** and select C++ as language there (and any other things you might
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need). The installer does not install C++ by default. C++ was the
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need). The installer does not install C++ by default. C++ was the
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`only language made optional <https://blogs.msdn.microsoft.com/vcblog/2015/07/24/setup-changes-in-visual-studio-2015-affecting-c-developers/>`__
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`only language made optional <https://blogs.msdn.microsoft.com/vcblog/2015/07/24/setup-changes-in-visual-studio-2015-affecting-c-developers/>`__
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-in VS2015.
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+in Visual Studio 2015.
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If you have already made the mistake of installing a **Typical**,
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If you have already made the mistake of installing a **Typical**,
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installation, rerun the executable installer you downloaded from
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installation, rerun the executable installer you downloaded from
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@@ -86,8 +84,8 @@ The tutorial will presume from now on that you placed the source into
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Compiling
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Compiling
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---------
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---------
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-SCons will not be able out of the box to compile from the standard
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-Windows "Command Prompt" (cmd.exe) because SCons and Visual C++ compiler
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+SCons will not be able out of the box to compile from the
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+Windows Command Prompt (``cmd.exe``) because SCons and Visual C++ compiler
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will not be able to locate environment variables and executables they
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will not be able to locate environment variables and executables they
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need for compilation.
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need for compilation.
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@@ -114,9 +112,9 @@ automatically searched by the start menu search option:
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Win 7:
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Win 7:
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C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2015\Visual Studio Tools
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C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2015\Visual Studio Tools
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C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2013\Visual Studio Tools
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C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2013\Visual Studio Tools
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-
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-If you found the Developer Console, it will do for now to create a 32
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-bit version of Godot, but if you want the 64 bit version, you might need
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+
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+If you found the Developer Console, it will do for now to create a 32-bit
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+version of Godot, but if you want the 64-bit version, you might need
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to setup the prompts manually for easy access.
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to setup the prompts manually for easy access.
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If you don't see some of the shortcuts, "How the prompts actually work"
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If you don't see some of the shortcuts, "How the prompts actually work"
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@@ -129,36 +127,36 @@ There is a few things you need to know about these consoles and the
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Visual C++ compiler.
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Visual C++ compiler.
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Your Visual Studio installation will ship with several Visual C++
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Your Visual Studio installation will ship with several Visual C++
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-compilers, them being more or less identical, however each cl.exe
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+compilers, them being more or less identical, however each ``cl.exe``
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(Visual C++ compiler) will compile Godot for a different architecture
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(Visual C++ compiler) will compile Godot for a different architecture
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-(32 or 64 bit, ARM compiler is not supported).
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+(32-bit x86 or 64-bit x86; the ARM compiler is not supported).
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-The **Developer Command Prompt** will build a 32 bit version of Godot by
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-using the 32 bit Visual C++ compiler.
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+The **Developer Command Prompt** will build a 32-bit version of Godot by
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+using the 32-bit Visual C++ compiler.
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**Native Tools** Prompts (mentioned above) are used when you want the
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**Native Tools** Prompts (mentioned above) are used when you want the
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-32bit cl.exe to compile a 32 bit executable (x86 Native Tools
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-Command Prompt). For the 64 bit cl.exe, it will compile a 64 bit
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+32-bit cl.exe to compile a 32-bit executable (x86 Native Tools
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+Command Prompt). For the 64-bit cl.exe, it will compile a 64-bit
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executable (x64 Native Tools Command Prompt).
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executable (x64 Native Tools Command Prompt).
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The **Cross Tools** are used when your Windows is using one architecture
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The **Cross Tools** are used when your Windows is using one architecture
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-(32 bit, for example) and you need to compile to a different
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-architecture (64 bit). As you might be familiar, 32 bit Windows can not
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-run 64 bit executables, but you still might need to compile for them.
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+(32-bit, for example) and you need to compile to a different
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+architecture (64-bit). As you might be familiar, 32-bit Windows can not
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+run 64-bit executables, but you still might need to compile for them.
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For example:
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For example:
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-* "VS2013 x64 Cross Tools Command Prompt" will use a 32 bit cl.exe that
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+* "VS2013 x64 Cross Tools Command Prompt" will use a 32-bit cl.exe that
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will compile a 64 bit application.
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will compile a 64 bit application.
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-* "VS2013 x86 Cross Tools Command Prompt" will use a 64 bit cl.exe that
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- will compile a 32 bit application. This one is useful if you are
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- running a 32 bit Windows.
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+* "VS2013 x86 Cross Tools Command Prompt" will use a 64-bit cl.exe that
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+ will compile a 32-bit application. This one is useful if you are
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+ running a 32-bit Windows.
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-On a 64 bit Windows, you can run any of above prompts and compilers
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-(cl.exe executables) because 64 bit windows can run any 32 bit
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-application. 32 bit Windows can not run 64 bit executables, so the
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-Visual Studio installer will not even install shortcuts for some of
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+On a 64-bit Windows, you can run any of above prompts and compilers
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+(``cl.exe`` executables) because 64-bit Windows can run any 32-bit
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+application. 32-bit Windows cannot run 64-bit executables, so the
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+Visual Studio installer won't even install shortcuts for some of
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these prompts.
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these prompts.
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Note that you need to choose the **Developer Console** or the correct
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Note that you need to choose the **Developer Console** or the correct
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@@ -184,8 +182,7 @@ command to instruct SCons to run parallel builds like this:
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C:\godot> scons -j6 platform=windows
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C:\godot> scons -j6 platform=windows
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In general, it is OK to have at least as many threads compiling Godot as
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In general, it is OK to have at least as many threads compiling Godot as
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-you have cores in your CPU, if not one or two more, I use -j6
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-(six threads) for my 4 core CPU, your mileage may vary. Feel free to add
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+you have cores in your CPU, if not one or two more. Feel free to add the
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-j option to any SCons command you see below if you setup the
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-j option to any SCons command you see below if you setup the
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"Pywin32 Python Extension".
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"Pywin32 Python Extension".
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@@ -196,7 +193,7 @@ compiler architecture the environment (the prompt) is setup for and will
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build a corresponding executable.
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build a corresponding executable.
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This executable file contains the whole engine and runs without any
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This executable file contains the whole engine and runs without any
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-dependencies. Executing it will bring up the project manager.
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+dependencies. Executing it will bring up the Project Manager.
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How the prompts actually work
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How the prompts actually work
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -205,13 +202,13 @@ The Visual Studio command prompts are just shortcuts that call the
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standard Command Prompt and have it run a batch file before giving you
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standard Command Prompt and have it run a batch file before giving you
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control. The batch file itself is called **vcvarsall.bat** and it sets up
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control. The batch file itself is called **vcvarsall.bat** and it sets up
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environment variables, including the PATH variable, so that the correct
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environment variables, including the PATH variable, so that the correct
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-version of the compiler can be run.The Developer Command Prompt calls a
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+version of the compiler can be run. The Developer Command Prompt calls a
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different file called **VsDevCmd.bat** but none of the other tools that
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different file called **VsDevCmd.bat** but none of the other tools that
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this batch file enables are needed by Godot/SCons.
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this batch file enables are needed by Godot/SCons.
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-Since you are probably using VS2013 or VS2015, if you need to recreate
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-them manually, use the below folders, or place
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-them on the desktop/taskbar:
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+Since you are probably using Visual Studio 2013 or 2015, if you need to
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+recreate them manually, use the below folders, or place them on the
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+desktop/taskbar:
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::
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::
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@@ -225,8 +222,8 @@ Then copy one of these commands below for the corresponding tool you
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need into the "Path" and "Name" sections of the shortcut creation
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need into the "Path" and "Name" sections of the shortcut creation
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wizard, and fix the path to the batch file if needed.
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wizard, and fix the path to the batch file if needed.
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-* VS2013 is in the "Microsoft Visual Studio 12.0" folder.
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-* VS2015 is in the "Microsoft Visual Studio 14.0" folder.
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+* Visual Studio 2013 is in the "Microsoft Visual Studio 12.0" folder.
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+* Visual Studio 2015 is in the "Microsoft Visual Studio 14.0" folder.
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* etc.
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* etc.
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::
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::
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@@ -250,44 +247,44 @@ After you create the shortcut, in the shortcut's properties, that you
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can access by right clicking with your mouse on the shortcut itself, you
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can access by right clicking with your mouse on the shortcut itself, you
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can choose the starting directory of the command prompt ("Start in"
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can choose the starting directory of the command prompt ("Start in"
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field).
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field).
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-
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-Some of these shortcuts (namely the 64 bit compilers) seem to not be
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+
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+Some of these shortcuts (namely the 64-bit compilers) seem to not be
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available in the Express edition of Visual Studio or Visual C++. Before
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available in the Express edition of Visual Studio or Visual C++. Before
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-recreating the commands, make sure that cl.exe executables are present
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+recreating the commands, make sure that ``cl.exe`` executables are present
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in one of these locations, they are the actual compilers for the
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in one of these locations, they are the actual compilers for the
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arhitecture you want to build from the command prompt.
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arhitecture you want to build from the command prompt.
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::
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::
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- x86 (32bit) cl.exe
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+ x86 (32-bit) cl.exe
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\cl.exe
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\cl.exe
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- x86 (32bit) cl.exe for crosscompiling to 64bit.
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+ x86 (32-bit) cl.exe for cross-compiling for 64-bit Windows.
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64\cl.exe
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64\cl.exe
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- x64 (64bit) cl.exe
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+ x64 (64-bit) cl.exe
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\cl.exe
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\cl.exe
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- x64 (64bit) cl.exe for crosscompiling to 32bit.
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+ x64 (64-bit) cl.exe for cross-compiling for 32-bit Windows.
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\cl.exe
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\cl.exe
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-In case you are wondering what these prompt shortcuts do, they call the
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-standard cmd.exe with \\k option and have it run a batch file...
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+In case you are wondering what these prompt shortcuts do, they call ``cmd.exe``
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+with the ``\k`` option and have it run a Batch file.
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::
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::
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%comspec% - path to cmd.exe
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%comspec% - path to cmd.exe
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\k - keep alive option of the command prompt
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\k - keep alive option of the command prompt
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remainder - command to run via cmd.exe
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remainder - command to run via cmd.exe
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-
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+
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cmd.exe \k(eep cmd.exe alive after commands behind this option run) ""runme.bat"" with_this_option
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cmd.exe \k(eep cmd.exe alive after commands behind this option run) ""runme.bat"" with_this_option
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How to run an automated build of Godot
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How to run an automated build of Godot
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-If you need to just run the compilation process via a batch file or
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-directly in the vanilla Windows Command Prompt you need to do the
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+If you just need to run the compilation process via a Batch file or
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+directly in the Windows Command Prompt you need to use the
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following command:
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following command:
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::
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::
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@@ -296,10 +293,10 @@ following command:
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with one of the following parameters:
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with one of the following parameters:
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-* x86 (32 bit cl.exe to compile for the 32 bit architecture)
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-* amd64 (64 bit cl.exe to compile for the 64 bit architecture)
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-* x86_amd64 (32 bit cl.exe to compile for the 64 bit architecture)
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-* amd64_x86 (64 bit cl.exe to compile for the 32 bit architecture)
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+* x86 (32-bit cl.exe to compile for the 32-bit architecture)
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+* amd64 (64-bit cl.exe to compile for the 64-bit architecture)
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+* x86_amd64 (32-bit cl.exe to compile for the 64-bit architecture)
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+* amd64_x86 (64-bit cl.exe to compile for the 32-bit architecture)
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and after that one, you can run SCons:
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and after that one, you can run SCons:
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|
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@@ -307,14 +304,14 @@ and after that one, you can run SCons:
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scons platform=windows
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scons platform=windows
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-or you can do them together:
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+or you can run them together:
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::
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::
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- 32 bit Godot
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+ 32-bit Godot
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"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" x86 && scons platform=windows
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"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" x86 && scons platform=windows
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-
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- 64 bit Godot
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+
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+ 64-bit Godot
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"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" amd64 && scons platform=windows
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"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" amd64 && scons platform=windows
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Development in Visual Studio or other IDEs
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Development in Visual Studio or other IDEs
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@@ -325,7 +322,7 @@ in C++ is needed, for creating modules or extending the engine, working
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with an IDE is usually desirable.
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with an IDE is usually desirable.
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You can create a Visual Studio solution via SCons by running SCons with
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You can create a Visual Studio solution via SCons by running SCons with
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-the vsproj=yes parameter, like this:
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+the ``vsproj=yes`` parameter, like this:
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::
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::
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@@ -333,7 +330,7 @@ the vsproj=yes parameter, like this:
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You will be able to open Godot's source in a Visual Studio solution now,
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You will be able to open Godot's source in a Visual Studio solution now,
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and able to build Godot via the Visual Studio **Build** button. However,
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and able to build Godot via the Visual Studio **Build** button. However,
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-make sure that you have installed Pywin so that parallel (-j) builds
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+make sure that you have installed Pywin32 so that parallel (-j) builds
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work properly.
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work properly.
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If you need to edit the compilation commands, they are located in
|
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If you need to edit the compilation commands, they are located in
|
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@@ -345,7 +342,7 @@ architectures (Win32/x64). They are equivalent.
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Cross-compiling for Windows from other operating systems
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Cross-compiling for Windows from other operating systems
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--------------------------------------------------------
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--------------------------------------------------------
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-If you are a Linux or Mac user, you need to install `MinGW-w64 <https://mingw-w64.org>`_,
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+If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org>`_,
|
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which typically comes in 32-bit and 64-bit variants. The package names
|
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which typically comes in 32-bit and 64-bit variants. The package names
|
|
may differ based on your distro, here are some known ones:
|
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may differ based on your distro, here are some known ones:
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@@ -381,7 +378,7 @@ the following binaries in your ``$PATH``:
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If the binaries are not located in the ``$PATH`` (e.g. ``/usr/bin``),
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If the binaries are not located in the ``$PATH`` (e.g. ``/usr/bin``),
|
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you can define the following environment variables to give a hint to
|
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you can define the following environment variables to give a hint to
|
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-the buildsystem:
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+the build system:
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::
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::
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