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Add two precisions to your_first_game

Fix #2988
Fix #2986
Nathan Lovato 5 years ago
parent
commit
eebcf4cf19
1 changed files with 4 additions and 1 deletions
  1. 4 1
      getting_started/step_by_step/your_first_game.rst

+ 4 - 1
getting_started/step_by_step/your_first_game.rst

@@ -67,6 +67,9 @@ node to the scene.
 
 
 .. image:: img/add_node.png
 .. image:: img/add_node.png
 
 
+Godot will display a warning icon next to the node in the scene tree. You can
+ignore it for now. We will address it later.
+
 With ``Area2D`` we can detect objects that overlap or run into the player.
 With ``Area2D`` we can detect objects that overlap or run into the player.
 Change its name to ``Player`` by clicking on the node's name.
 Change its name to ``Player`` by clicking on the node's name.
 This is the scene's root node. We can add additional nodes to the player to add
 This is the scene's root node. We can add additional nodes to the player to add
@@ -1085,7 +1088,7 @@ Now we need to connect the ``HUD`` functionality to our ``Main`` script.
 This requires a few additions to the ``Main`` scene:
 This requires a few additions to the ``Main`` scene:
 
 
 In the Node tab, connect the HUD's ``start_game`` signal to the
 In the Node tab, connect the HUD's ``start_game`` signal to the
-``new_game()`` function.
+``new_game()`` function of the Main node.
 
 
 In ``new_game()``, update the score display and show the "Get Ready"
 In ``new_game()``, update the score display and show the "Get Ready"
 message:
 message: