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@@ -1,10 +1,10 @@
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-.. _unity3D_to_godot:
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+.. _unity_to_godot:
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.. references :
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.. https://wiki.unrealengine.com/Unity3D_Developer's_Guide_to_Unreal_Engine_4
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.. https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/
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-From Unity3D to Godot Engine
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+From Unity to Godot Engine
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============================
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This guide provides an overview of Godot Engine from the viewpoint of a Unity user,
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@@ -210,7 +210,7 @@ As you may know already, Unity supports C#. C# benefits from its integration wit
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Godot provides its own scripting language, :ref:`GDScript <doc_scripting>` as well as support
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for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`doc_c_sharp`.
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GDScript borrows its syntax from Python, but is not related to it. If you wonder about the reasoning for a custom scripting language,
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-please read :ref:`GDScript <doc_gdscript>` and `FAQ <faq>`_ pages. GDScript is strongly attached to the Godot API
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+please read the :ref:`doc_gdscript` and :ref:`doc_faq` pages. GDScript is strongly attached to the Godot API
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and is really easy to learn: Between one evening for an experienced programmer and a week for a complete beginner.
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Unity allows you to attach as many scripts as you want to a GameObject.
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@@ -227,8 +227,8 @@ depending on your scene and on what you want to achieve:
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As you can see, it can be easy to turn a scene tree to a mess. This is why it is important to have a real reflection
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and consider splitting a complicated scene into multiple, smaller branches.
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-Connections : groups and signals
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-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+Connections: groups and signals
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+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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You can control nodes by accessing them using a script and calling functions (built-in or user-defined) on them.
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But there's more: You can also place them in a group and call a function on all nodes contained in this group!
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