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Scripting: Fix wrong merge of 4.0 connect syntax

Fixes #3984.
Rémi Verschelde 4 years ago
parent
commit
ef45052cae
1 changed files with 2 additions and 2 deletions
  1. 2 2
      getting_started/step_by_step/scripting.rst

+ 2 - 2
getting_started/step_by_step/scripting.rst

@@ -261,7 +261,7 @@ using :ref:`Object.connect() <class_Object_method_connect>`.
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript
 
 
     func _ready():
     func _ready():
-        get_node("Button").connect("pressed", self._on_Button_pressed)
+        get_node("Button").connect("pressed", self, "_on_Button_pressed")
 
 
  .. code-tab:: csharp
  .. code-tab:: csharp
 
 
@@ -278,7 +278,7 @@ The final script should look like this:
     extends Panel
     extends Panel
 
 
     func _ready():
     func _ready():
-        get_node("Button").connect("pressed", self._on_Button_pressed)
+        get_node("Button").connect("pressed", self, "_on_Button_pressed")
 
 
     func _on_Button_pressed():
     func _on_Button_pressed():
         get_node("Label").text = "HELLO!"
         get_node("Label").text = "HELLO!"