|
@@ -51,8 +51,11 @@ Global built-ins are available everywhere, including custom functions.
|
|
|
+-------------------+-----------------------------------------------------------------------------+
|
|
|
| Built-in | Description |
|
|
|
+===================+=============================================================================+
|
|
|
-| in float **TIME** | Global time, in seconds. |
|
|
|
-| | It's subject to the rollover setting (which is 3,600 -1 hour- by default). |
|
|
|
+| in float **TIME** | Global time since the shader was compiled, in seconds (always positive). |
|
|
|
+| | It's subject to the rollover setting (which is 3,600 seconds by default). |
|
|
|
+| | It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` |
|
|
|
+| | or pausing, but you can define a global shader uniform to add a "scaled" |
|
|
|
+| | ``TIME`` variable if desired. |
|
|
|
+-------------------+-----------------------------------------------------------------------------+
|
|
|
|
|
|
Vertex built-ins
|