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@@ -45,7 +45,7 @@ Advantages
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- Label3D can use bitmap fonts and dynamic fonts (with and without
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:abbr:`MSDF (Multi-channel Signed Distance Font)` or mipmaps). This makes it
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more flexible on that aspect compared to TextMesh, especially for rendering
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- fonts with self-intersecting outlines.
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+ fonts with self-intersecting outlines or colored fonts (emoji).
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.. seealso::
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@@ -70,6 +70,10 @@ cast shadows, but some transparency sorting issues will remain.
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See :ref:`Transparency sorting <doc_3d_rendering_limitations_transparency_sorting>`
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section in the 3D rendering limitations page for more information.
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+Text rendering quality can also suffer when the Label3D is viewed at a distance. To improve
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+text rendering quality, :ref:`enable mipmaps on the font <doc_using_fonts_mipmaps>` or
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+:ref:`switch the font to use MSDF rendering <doc_using_fonts_msdf>`.
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+
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TextMesh
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--------
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@@ -111,6 +115,10 @@ There are some limitations to TextMesh:
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If you notice rendering issues on fonts downloaded from websites such as
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Google Fonts, try downloading the font from the font author's official
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website instead.
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+- Antialiasing the text rendering requires a full-scene antialiasing method to
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+ be enabled such as MSAA, FXAA and temporal antialiasing (TAA). If no
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+ antialiasing method is enabled, text will appear grainy, especially at a
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+ distance. See :ref:`doc_3d_antialiasing` for more information.
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Projected Label node (or any other Control)
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-------------------------------------------
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