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Add info in instancing for opening the demo project

skyace65 1 年之前
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f15784d14b
共有 2 個文件被更改,包括 6 次插入0 次删除
  1. 3 0
      getting_started/step_by_step/instancing.rst
  2. 3 0
      tutorials/scripting/singletons_autoload.rst

+ 3 - 0
getting_started/step_by_step/instancing.rst

@@ -58,6 +58,9 @@ Finally, click the Import & Edit button.
 
 
 .. image:: img/instancing_import_and_edit_button.webp
 .. image:: img/instancing_import_and_edit_button.webp
 
 
+A window notifying you that the project was last opened in an older Godot version
+may appear, that's not an issue. Click *Ok* to open the project.
+
 The project contains two packed scenes: ``main.tscn``, containing walls against
 The project contains two packed scenes: ``main.tscn``, containing walls against
 which the ball collides, and ``ball.tscn``. The Main scene should open
 which the ball collides, and ``ball.tscn``. The Main scene should open
 automatically. If you're seeing an empty 3D scene instead of the main scene, click the 2D button at the top of the screen.
 automatically. If you're seeing an empty 3D scene instead of the main scene, click the 2D button at the top of the screen.

+ 3 - 0
tutorials/scripting/singletons_autoload.rst

@@ -132,6 +132,9 @@ To begin, download the template from here:
 `singleton_autoload_starter.zip <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/singleton_autoload_starter.zip>`_
 `singleton_autoload_starter.zip <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/singleton_autoload_starter.zip>`_
 and open it in Godot.
 and open it in Godot.
 
 
+A window notifying you that the project was last opened in an older Godot version
+may appear, that's not an issue. Click *Ok* to open the project.
+
 The project contains two scenes: ``scene_1.tscn`` and ``scene_2.tscn``. Each
 The project contains two scenes: ``scene_1.tscn`` and ``scene_2.tscn``. Each
 scene contains a label displaying the scene name and a button with its
 scene contains a label displaying the scene name and a button with its
 ``pressed()`` signal connected. When you run the project, it starts in
 ``pressed()`` signal connected. When you run the project, it starts in