Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable) https://github.com/godotengine/godot/pull/42119
@@ -16,10 +16,6 @@ of work for the user in the GPU driver at the cost of more expensive draw calls.
As a result, applications can often be sped up by reducing the number of draw
calls.
-.. note::
-
- 2D batching is currently only supported when using the GLES2 renderer.
Draw calls
^^^^^^^^^^