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Mention the new main screen switch shortcuts

Hugo Locurcio 4 năm trước cách đây
mục cha
commit
f2dcc1a4fd

+ 3 - 3
getting_started/editor/default_key_mapping.rst

@@ -23,11 +23,11 @@ General Editor Actions
 +-----------------------+-------------------------------+------------------------------+----------------------------------+
 | Action name           | Windows, Linux                | macOS                        | Editor setting                   |
 +=======================+===============================+==============================+==================================+
-| Open 2D Editor        | :kbd:`F1`                     | :kbd:`Alt + 1`               | ``editor/editor_2d``             |
+| Open 2D Editor        | :kbd:`Ctrl + F1`              | :kbd:`Alt + 1`               | ``editor/editor_2d``             |
 +-----------------------+-------------------------------+------------------------------+----------------------------------+
-| Open 3D Editor        | :kbd:`F2`                     | :kbd:`Alt + 2`               | ``editor/editor_3d``             |
+| Open 3D Editor        | :kbd:`Ctrl + F2`              | :kbd:`Alt + 2`               | ``editor/editor_3d``             |
 +-----------------------+-------------------------------+------------------------------+----------------------------------+
-| Open Script Editor    | :kbd:`F3`                     | :kbd:`Alt + 3`               | ``editor/editor_script``         |
+| Open Script Editor    | :kbd:`Ctrl + F3`              | :kbd:`Alt + 3`               | ``editor/editor_script``         |
 +-----------------------+-------------------------------+------------------------------+----------------------------------+
 | Search Help           | :kbd:`Shift + F1`             | :kbd:`Alt + Space`           | ``editor/editor_help``           |
 +-----------------------+-------------------------------+------------------------------+----------------------------------+

+ 3 - 3
getting_started/step_by_step/intro_to_the_editor_interface.rst

@@ -118,13 +118,13 @@ You can see four workspace buttons at the top: 2D, 3D, Script and
 AssetLib.
 
 You'll use the **2D workspace** for all types of games. In addition to 2D games,
-the 2D workspace is where you'll build your interfaces. Press :kbd:`F1`
+the 2D workspace is where you'll build your interfaces. Press :kbd:`Ctrl + F1`
 (or :kbd:`Alt + 1` on macOS) to access it.
 
 .. image:: img/editor_ui_intro_editor_04_2d_workspace.png
 
 In the **3D workspace**, you can work with meshes, lights, and design
-levels for 3D games. Press :kbd:`F2` (or :kbd:`Alt + 2` on macOS) to access it.
+levels for 3D games. Press :kbd:`Ctrl + F2` (or :kbd:`Alt + 2` on macOS) to access it.
 
 .. image:: img/editor_ui_intro_editor_05_3d_workspace.png
 
@@ -136,7 +136,7 @@ related to the 3D viewport.
 .. note:: Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**.
 
 The **Script** workspace is a complete code editor with a debugger, rich
-auto-completion, and built-in code reference. Press :kbd:`F3` (or :kbd:`Alt + 3` on macOS)
+auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (or :kbd:`Alt + 3` on macOS)
 to access it, and :kbd:`Shift + F1` to search the reference.
 
 .. image:: img/editor_ui_intro_editor_06_script_workspace_expanded.png

+ 1 - 1
getting_started/step_by_step/ui_code_a_life_bar.rst

@@ -567,7 +567,7 @@ bar as well when the character died. We will reuse the same ``Tween``
 node as it manages multiple animations in parallel for us.
 
 First, the ``GUI`` needs to connect to the ``Player``'s ``died`` signal
-to know when it died. Press :kbd:`F1` to jump back to the 2D
+to know when it died. Press :kbd:`Ctrl + F1` to jump back to the 2D
 Workspace. Select the ``Player`` node in the Scene dock and click on the
 Node tab next to the Inspector.