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@@ -118,13 +118,13 @@ You can see four workspace buttons at the top: 2D, 3D, Script and
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AssetLib.
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You'll use the **2D workspace** for all types of games. In addition to 2D games,
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-the 2D workspace is where you'll build your interfaces. Press :kbd:`F1`
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+the 2D workspace is where you'll build your interfaces. Press :kbd:`Ctrl + F1`
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(or :kbd:`Alt + 1` on macOS) to access it.
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.. image:: img/editor_ui_intro_editor_04_2d_workspace.png
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In the **3D workspace**, you can work with meshes, lights, and design
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-levels for 3D games. Press :kbd:`F2` (or :kbd:`Alt + 2` on macOS) to access it.
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+levels for 3D games. Press :kbd:`Ctrl + F2` (or :kbd:`Alt + 2` on macOS) to access it.
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.. image:: img/editor_ui_intro_editor_05_3d_workspace.png
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@@ -136,7 +136,7 @@ related to the 3D viewport.
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.. note:: Read :ref:`doc_introduction_to_3d` for more detail about **3D workspace**.
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The **Script** workspace is a complete code editor with a debugger, rich
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-auto-completion, and built-in code reference. Press :kbd:`F3` (or :kbd:`Alt + 3` on macOS)
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+auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (or :kbd:`Alt + 3` on macOS)
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to access it, and :kbd:`Shift + F1` to search the reference.
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.. image:: img/editor_ui_intro_editor_06_script_workspace_expanded.png
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