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@@ -5,8 +5,9 @@ GDScript exported properties
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In Godot, class members can be exported. This means their value gets saved along
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with the resource (such as the :ref:`scene <class_PackedScene>`) they're
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-attached to. They will also be available for editing in the property editor.
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-Exporting is done by using the ``@export`` annotation.
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+attached to, and get transferred over when using :ref:`RPCs <doc_high_level_multiplayer_rpcs>`.
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+They will also be available for editing in the property editor. Exporting is done by using
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+the ``@export`` annotation.
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::
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