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Merge pull request #62 from her001/pausing

Misc improvements to "Pausing games"
Rémi Verschelde 9 years ago
parent
commit
f3a1c75046
1 changed files with 4 additions and 4 deletions
  1. 4 4
      tutorials/engine/pausing_games.rst

+ 4 - 4
tutorials/engine/pausing_games.rst

@@ -6,13 +6,13 @@ Pausing games
 Pause?
 Pause?
 ------
 ------
 
 
-In most games, it is always desirable to, at some point, interrupt the
-game to do something else. Be it taking a break, to changing options.
+In most games it is desirable to, at some point, interrupt the
+game to do something else, such as taking a break or changing options.
 However this is not as simple as it seems. The game might be stopped,
 However this is not as simple as it seems. The game might be stopped,
 but it might be desirable that some menus and animations continue
 but it might be desirable that some menus and animations continue
 working.
 working.
 
 
-Implementing a fine-grained control for what can be paused (and what
+Implementing a fine-grained control for what can be paused (and what can
 not) is a lot of work, so a simple framework for pausing is provided in
 not) is a lot of work, so a simple framework for pausing is provided in
 Godot.
 Godot.
 
 
@@ -59,7 +59,7 @@ So the three possible states for a node are:
 -  **Inherit**: Process depending on the state of the parent,
 -  **Inherit**: Process depending on the state of the parent,
    grandparent, etc. The first parent that has a non-Inherit state.
    grandparent, etc. The first parent that has a non-Inherit state.
 -  **Stop**: Stop the node no matter what (and children in Inherit
 -  **Stop**: Stop the node no matter what (and children in Inherit
-   mode). Paused or not this node will not process.
+   mode). When paused this node will not process.
 -  **Process**: Process the node no matter what (and children in Inherit
 -  **Process**: Process the node no matter what (and children in Inherit
    mode). Paused or not this node will process.
    mode). Paused or not this node will process.