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Fixed wording for when _enter_tree and _ready is called.

Duroxxigar 4 years ago
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commit
f3d3f4d0c8
1 changed files with 2 additions and 1 deletions
  1. 2 1
      tutorials/best_practices/godot_notifications.rst

+ 2 - 1
tutorials/best_practices/godot_notifications.rst

@@ -233,7 +233,8 @@ then causes a reverse cascade going up back to the tree's root.
 
 
 When instantiating a script or a standalone scene, nodes are not
 When instantiating a script or a standalone scene, nodes are not
 added to the SceneTree upon creation, so no ``_enter_tree`` callbacks
 added to the SceneTree upon creation, so no ``_enter_tree`` callbacks
-trigger. Instead, only the ``_init`` and later ``_ready`` calls occur.
+trigger. Instead, only the ``_init`` call occurs. When the scene is added
+to the SceneTree, the ``_enter_tree`` and ``_ready`` calls occur.
 
 
 If one needs to trigger behavior that occurs as nodes parent to another,
 If one needs to trigger behavior that occurs as nodes parent to another,
 regardless of whether it occurs as part of the main/active scene or not, one
 regardless of whether it occurs as part of the main/active scene or not, one