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@@ -164,11 +164,21 @@ Anisotropic
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When textures are near parallel to the view (like floors), this option makes them have more detail by reducing blurriness.
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When textures are near parallel to the view (like floors), this option makes them have more detail by reducing blurriness.
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-SRGB
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+sRGB
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~~~~
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~~~~
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Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or detail channels need to have this option turned on in order for colors to look correct.
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Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or detail channels need to have this option turned on in order for colors to look correct.
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-When set to "Detect" mode, the texture will be marked as SRGB when used in albedo channels.
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+When set to **Detect** mode, the texture will be marked as sRGB when used in albedo channels.
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+
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+.. warning::
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+
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+ Since the texture will have its data modified when sRGB is enabled, this
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+ means using the same texture in both 2D and 3D will make the texture
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+ display with incorrect colors in either 2D or 3D.
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+
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+ To work around this, make a copy of the texture on the filesystem and enable
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+ sRGB on one of the copies only. Use the copy with sRGB enabled in 3D, and
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+ the copy with sRGB disabled in 2D.
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Process
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Process
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