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@@ -293,7 +293,7 @@ Below is an example of a custom light function using a Lambertian lighting model
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.. code-block:: glsl
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void light() {
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- DIFFUSE_LIGHT += dot(NORMAL, LIGHT) * ATTENUATION * ALBEDO;
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+ DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * ALBEDO;
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}
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If you want the lights to add together, add the light contribution to ``DIFFUSE_LIGHT`` using ``+=``, rather than overwriting it.
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