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Fix compile error in advanced_postprocessing.rst

tetrapod00 hace 1 año
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      tutorials/shaders/advanced_postprocessing.rst

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tutorials/shaders/advanced_postprocessing.rst

@@ -47,7 +47,7 @@ and sets the vertex position in clip space directly.
 
   shader_type spatial;
   // Prevent the quad from being affected by lighting and fog. This also improves performance.
-  render_mode unshaded, disable_fog;
+  render_mode unshaded, fog_disabled;
 
   void vertex() {
     POSITION = vec4(VERTEX.xy, 1.0, 1.0);