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[2025-07-07] Add curly brackets to mouse and input coordinates C# code

Andrew Conlin 2 săptămâni în urmă
părinte
comite
f4b57a9456
1 a modificat fișierele cu 4 adăugiri și 0 ștergeri
  1. 4 0
      tutorials/inputs/mouse_and_input_coordinates.rst

+ 4 - 0
tutorials/inputs/mouse_and_input_coordinates.rst

@@ -44,9 +44,13 @@ for example:
     {
     {
         // Mouse in viewport coordinates.
         // Mouse in viewport coordinates.
         if (@event is InputEventMouseButton eventMouseButton)
         if (@event is InputEventMouseButton eventMouseButton)
+        {
             GD.Print("Mouse Click/Unclick at: ", eventMouseButton.Position);
             GD.Print("Mouse Click/Unclick at: ", eventMouseButton.Position);
+        }
         else if (@event is InputEventMouseMotion eventMouseMotion)
         else if (@event is InputEventMouseMotion eventMouseMotion)
+        {
             GD.Print("Mouse Motion at: ", eventMouseMotion.Position);
             GD.Print("Mouse Motion at: ", eventMouseMotion.Position);
+        }
 
 
         // Print the size of the viewport.
         // Print the size of the viewport.
         GD.Print("Viewport Resolution is: ", GetViewport().GetVisibleRect().Size);
         GD.Print("Viewport Resolution is: ", GetViewport().GetVisibleRect().Size);