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-Introduction
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-============
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-
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-| Changing a scene in Godot is not often as straightforward, this is due
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- to the high flexibility offered by the scene system. As there is
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- nothing that really defines a "loaded scene", this must be done
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- manually.
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-| The advantage of this is that it's easy to handle different common
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- situations, such as loading screens (with progress bar), transitions
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- (fadeins/fadeouts), preloaded scenes, etc.
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-
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-*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
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-By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*
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