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@@ -332,7 +332,7 @@ most of the difficult stuff for you.
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void vertex() {
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vertex_position = VERTEX.xz / 2.0;
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- float height = texture(noise, vertex_position).x * height_scale;
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+ float height = texture(noise, vertex_position).x;
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VERTEX.y += height * height_scale;
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}
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