|
@@ -41,7 +41,7 @@ As a prerequisite, make sure you understand how to set up a :ref:`custom build e
|
|
|
At its core, a Godot Android plugin is a `Android archive library <https://developer.android.com/studio/projects/android-library#aar-contents>`_ (*aar* archive file)
|
|
|
with the following caveats:
|
|
|
|
|
|
-- The library must have a dependency on the Godot engine library (``godot-lib.x.y.aar``). A stable version is made available for each Godot release.
|
|
|
+- The library must have a dependency on the Godot engine library (``godot-lib.<version>.<status>.aar``). A stable version is made available for each Godot release on the `Godot download page <https://godotengine.org/download>`_.
|
|
|
|
|
|
- The library must include a specifically configured ``<meta-data>`` tag in its manifest file.
|
|
|
|
|
@@ -55,7 +55,7 @@ The instructions below assumes that you're using Android Studio.
|
|
|
|
|
|
2. Add the Godot engine library as a dependency to your plugin module:
|
|
|
|
|
|
- - Download the Godot engine library (godot-lib.x.y.aar)
|
|
|
+ - Download the Godot engine library (``godot-lib.<version>.<status>.aar``) from the `Godot download page <https://godotengine.org/download>`_ (e.g: ``godot-lib.3.2.2.stable.aar``).
|
|
|
|
|
|
- Follow `these instructions <https://developer.android.com/studio/projects/android-library#AddDependency>`__ to add
|
|
|
the Godot engine library as a dependency for your plugin.
|