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Merge pull request #8946 from skyace65/First2D-Fixes

Minor dodge the creeps fixes

(cherry picked from commit ee9d206a150d34db6c5f3efe0388aab6e8da8a50)
Max Hilbrunner 1 year ago
parent
commit
f7997781db

+ 3 - 3
getting_started/first_2d_game/03.coding_the_player.rst

@@ -48,9 +48,9 @@ Start by declaring the member variables this object will need:
 Using the ``export`` keyword on the first variable ``speed`` allows us to set
 Using the ``export`` keyword on the first variable ``speed`` allows us to set
 its value in the Inspector. This can be handy for values that you want to be
 its value in the Inspector. This can be handy for values that you want to be
 able to adjust just like a node's built-in properties. Click on the ``Player``
 able to adjust just like a node's built-in properties. Click on the ``Player``
-node and you'll see the property now appears in the "Script Variables" section
-of the Inspector. Remember, if you change the value here, it will override the
-value written in the script.
+node and you'll see the property now appears in the Inspector in a new section
+with the name of the script. Remember, if you change the value here, it will
+override the value written in the script.
 
 
 .. warning::
 .. warning::
 
 

+ 1 - 1
getting_started/first_2d_game/05.the_main_game_scene.rst

@@ -100,7 +100,7 @@ to instance.
     }
     }
 
 
 Click the ``Main`` node and you will see the ``Mob Scene`` property in the Inspector
 Click the ``Main`` node and you will see the ``Mob Scene`` property in the Inspector
-under "Script Variables".
+under "Main.gd".
 
 
 You can assign this property's value in two ways:
 You can assign this property's value in two ways:
 
 

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getting_started/first_2d_game/img/start_button_shortcut2.webp