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@@ -293,15 +293,7 @@ Configuring VS 2019 for debugging
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Configuring Visual Studio Code for debugging
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-To configure Visual Studio Code for debugging open up a project in Godot. Click on Project
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-and open the project settings. Scroll down and click on Debugger Agent under the Mono
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-category. Then turn on the setting "wait for debugger." Next, copy the port number
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-and open up Visual Studio Code.
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-
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-You need to download the Mono Debug extension from Microsoft. Then open the Godot
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-project folder. Go to the run tab and click on create a launch.json file. Select C#
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-Mono from the dropdown menu. When the launch.json file is automatically opened,
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-change the port number to the number you copied previously and save the file. On the
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-run tab, switch the run setting from launch to attach. Whenever you want to debug,
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-make sure Wait for Debugger is turned on in Godot, run the project, and run the
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-debugger in Visual Studio Code.
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+To configure debugging, open Visual Studio Code and download the Mono Debug extension from
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+Microsoft and the Godot extension by Ignacio. Then open the Godot project folder in VS Code.
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+Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
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+menu. Now, when you start the debugger in VS Code your Godot project will run.
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