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Update VS Code debugging setup instructions (#3843)

Matthew 5 years ago
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f86ffbfd08
1 changed files with 4 additions and 12 deletions
  1. 4 12
      getting_started/scripting/c_sharp/c_sharp_basics.rst

+ 4 - 12
getting_started/scripting/c_sharp/c_sharp_basics.rst

@@ -293,15 +293,7 @@ Configuring VS 2019 for debugging
 Configuring Visual Studio Code for debugging
 --------------------------------------------
 
-To configure Visual Studio Code for debugging open up a project in Godot. Click on Project
-and open the project settings. Scroll down and click on Debugger Agent under the Mono
-category. Then turn on the setting "wait for debugger." Next, copy the port number
-and open up Visual Studio Code.
-
-You need to download the Mono Debug extension from Microsoft. Then open the Godot
-project folder. Go to the run tab and click on create a launch.json file. Select C#
-Mono from the dropdown menu. When the launch.json file is automatically opened,
-change the port number to the number you copied previously and save the file. On the
-run tab, switch the run setting from launch to attach. Whenever you want to debug,
-make sure Wait for Debugger is turned on in Godot, run the project, and run the
-debugger in Visual Studio Code.
+To configure debugging, open Visual Studio Code and download the Mono Debug extension from
+Microsoft and the Godot extension by Ignacio. Then open the Godot project folder in VS Code.
+Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
+menu. Now, when you start the debugger in VS Code your Godot project will run.