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#1901 - replaced playscene.png with a new image that highlights the correct button; highlighted where to put the filename in save_scene.png; changed the doc text so that the name of the file, "Hello.tscn" has the same capitalization as the screenshot

Andrew Predmore 6 years ago
parent
commit
f8cee7c160

BIN
getting_started/step_by_step/img/playscene.png


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getting_started/step_by_step/img/save_scene.png


+ 2 - 2
getting_started/step_by_step/scenes_and_nodes.rst

@@ -143,7 +143,7 @@ Aaaand... Oops.
 .. image:: img/neversaved.png
 .. image:: img/neversaved.png
 
 
 Scenes need to be saved to be run, so save the scene to something like
 Scenes need to be saved to be run, so save the scene to something like
-hello.tscn in Scene -> Save:
+Hello.tscn in Scene -> Save:
 
 
 .. image:: img/save_scene.png
 .. image:: img/save_scene.png
 
 
@@ -181,7 +181,7 @@ frontend to editing a project.godot file.
 To access that dialog, select Project -> Project Settings. Try it now.
 To access that dialog, select Project -> Project Settings. Try it now.
 
 
 Once the window opens, let's select a main scene. Locate the
 Once the window opens, let's select a main scene. Locate the
-`Application/Run/Main Scene` property and click on it to select 'hello.tscn'.
+`Application/Run/Main Scene` property and click on it to select 'Hello.tscn'.
 
 
 .. image:: img/main_scene.png
 .. image:: img/main_scene.png