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Remove reference to "Normal Split Angle" from the mesh import dialog

This setting was removed in godotengine/godot#98620
Adam Simpkins 1 month ago
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f8d5ea6cc0

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tutorials/assets_pipeline/importing_3d_scenes/img/importing_3d_scenes_advanced_import_settings_meshes.webp


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tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst

@@ -294,10 +294,6 @@ The options are as follows:
   :ref:`doc_importing_3d_scenes_using_the_import_dock`. **Default** will use the
   :ref:`doc_importing_3d_scenes_using_the_import_dock`. **Default** will use the
   scene-wide import option, while **Enable** or **Disable** can forcibly enable
   scene-wide import option, while **Enable** or **Disable** can forcibly enable
   or disable this behavior on a specific mesh.
   or disable this behavior on a specific mesh.
-- **LODs > Normal Split Angle:** The minimum angle difference between two
-  vertices required to preserve a geometry edge in mesh LOD generation. If
-  running into visual issues with LOD generation, decreasing this value may help
-  (at the cost of less efficient LOD generation).
 - **LODs > Normal Merge Angle:** The minimum angle difference between two
 - **LODs > Normal Merge Angle:** The minimum angle difference between two
   vertices required to preserve a geometry edge in mesh LOD generation. If
   vertices required to preserve a geometry edge in mesh LOD generation. If
   running into visual issues with LOD generation, decreasing this value may help
   running into visual issues with LOD generation, decreasing this value may help