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@@ -337,12 +337,21 @@ interesting glow patterns:
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.. image:: img/environment_glow_layers2.png
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.. image:: img/environment_glow_layers2.png
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Finally, as the highest layers are created by stretching small blurred images,
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Finally, as the highest layers are created by stretching small blurred images,
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-it is possible that some blockiness may be visible. Enabling **Bicubic Upscaling**
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+it is possible that some blockiness may be visible. Enabling **Bicubic Upscale**
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gets rids of it, at a minimal performance cost.
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gets rids of it, at a minimal performance cost.
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-*Note that this is effective only when using the GLES3 backend.*
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.. image:: img/environment_glow_bicubic.png
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.. image:: img/environment_glow_bicubic.png
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+.. note::
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+
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+ When using the GLES2 backend, bicubic upscaling is only supported on
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+ graphics cards that provide the ``GL_EXT_gpu_shader4`` extension. Nearly all
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+ desktop/laptop graphics cards provide this extension, but not all mobile
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+ GPUs do.
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+
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+ Also, since GLES2 does not use high dynamic range rendering, you may need to use
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+ different glow intensity values to get a good result.
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+
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Adjustments
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Adjustments
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^^^^^^^^^^^
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^^^^^^^^^^^
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