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Clarify the GLES2 Environment glow limitations

This closes #4091.
Hugo Locurcio 4 gadi atpakaļ
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f8efe480fd

+ 11 - 2
tutorials/3d/environment_and_post_processing.rst

@@ -337,12 +337,21 @@ interesting glow patterns:
 .. image:: img/environment_glow_layers2.png
 .. image:: img/environment_glow_layers2.png
 
 
 Finally, as the highest layers are created by stretching small blurred images,
 Finally, as the highest layers are created by stretching small blurred images,
-it is possible that some blockiness may be visible. Enabling **Bicubic Upscaling**
+it is possible that some blockiness may be visible. Enabling **Bicubic Upscale**
 gets rids of it, at a minimal performance cost.
 gets rids of it, at a minimal performance cost.
-*Note that this is effective only when using the GLES3 backend.*
 
 
 .. image:: img/environment_glow_bicubic.png
 .. image:: img/environment_glow_bicubic.png
 
 
+.. note::
+
+    When using the GLES2 backend, bicubic upscaling is only supported on
+    graphics cards that provide the ``GL_EXT_gpu_shader4`` extension. Nearly all
+    desktop/laptop graphics cards provide this extension, but not all mobile
+    GPUs do.
+
+    Also, since GLES2 does not use high dynamic range rendering, you may need to use
+    different glow intensity values to get a good result.
+
 Adjustments
 Adjustments
 ^^^^^^^^^^^
 ^^^^^^^^^^^
 
 

+ 2 - 0
tutorials/misc/gles2_gles3_differences.rst

@@ -86,6 +86,8 @@ That means that in GLES2 environments you can only set:
 - Glow (also known as bloom)
 - Glow (also known as bloom)
 - Adjustment
 - Adjustment
 
 
+See :ref:`doc_environment_and_post_processing` for more information.
+
 GIProbes
 GIProbes
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